In an effort to remain as true to life as possible, we continued to face the same issue again and again: if we start out with great gear, what is there to work for?
Luckily, we came up with a solution.
The player starts out in a Prisoner of War (POW) situation, and must fight their way out, and try to improve the lives of the people they come in contact with. They have only what they can find in the surrounding towns, which just so happens to be an array of older items from World War II and later Vietnam. It may seem strange that all of this antiques would just be laying around and in the hands of the enemy, but Matt Armstrong thought so too when he saw walls filled with old M1 Garand rifles, Tommy Guns, and ancient Rocket Propelled Grenade (RPG) launchers. People are still using the remnants of old wars to fight new ones and defend their families.
While we have sprinkled in some must better items which could exist in any age, as well as some highly-improbable items that were used by military legends. We think that this tiered approach to equipment will keep things fresh for a long time. Once you rejoin your unit, you will find them able to provide you with the basics, but for now you will have to scavenge to survive.
The game artwork is all being undertaken by the incredible Chris Reach. We discovered Chris on Deviant Art, and he has proven to be highly adaptable to learning military concepts, and grinding through the process of expansive scenery and tedious items alike. Chris was chosen not for his fine detail skills, though these have really shown through in his item rendering, but instead for his remarkable ability to depict scenes with great emotion. We think you will agree that he really hit it out of the park with his opening sequence, which we will post here later for your browsing pleasure.
Please check out his personal page, here. You may even see some unreleased artwork from future releases.